MU*space can add a sense of reality to what
otherwise might seem obscure classroom discussions.
MU*space offers the unique opportunity to transform ideas into reality, at least
virtually. For the instructor, to let the students run around Medieval England,
Ancient Greece, A Faulknerian hotel, or a construct of the human brain can often
do more for discussion of cultural and societal structures and constraints than an
hour of lecturing. Students can interact with characters, people, structures,
situations, and placed artifacts of times past, or present, for that matter.
Students can also create spaces of their own which may reflect ideas learned during the course of a term. These spaces can be representations of rhetorical situations and information, or a continuation of the spaces begun by the instructor which continue classwork. Either way, MU*space is an advantage for the creative student and instructor.
For the researcher examining classroom interactions or other pursuits, MU*space can present a new avenue for work in social science, textual studies, cognitive theory, rhetorical strategies, and creative writing. Not unlike the changes that happened in early print cultures, the new computer culture asks many of the same questions but for an audience never before imagined, and also questions the micro-dynamics of local arenas as well.
The table only represents a few of the possibilities for MU* in classroom and scholarly settings.
| Creating A Space. | As Classroom: Assignments and Projects. | Research and Scholarship. | From MUSH to the Web to Continuing Classroom Goals. |
| Teaching __ | Theory __ | Interact __ | MU* __ | Web__ | Opening Screen |
Daniel Anderson
The Computer Writing and Research LaboratoryJoi Lynne Chevalier